INDL-2021 Design Technology 3
This is the third in a series of three courses that present the application of three-dimensional digital technologies as it applies to Industrial Design. Students will use construction techniques and strategies learned and practiced in the first two courses of Design Technology. This course will explore the use of rendering techniques to further communicate a design.
• Students will use construction techniques and strategies learned and practiced in the first two courses of Design Technology.
• This course will explore the use of rendering techniques to further communicate a design.
Student prompt: Bre Pettis has parted ways with Stratasys, and has decided to break his NCA (Non-Compete Agreement). He has hired you to design his next generation 3D printer, but needs the product to get to market before the end of THIS YEAR! The new company, (Shakerbot), will disregard innovation and instead focus on traditional Shaker movement inspired styling and craft. It is your responsibility to design and create the case for this machine around the supplied geometry that composes the internal workings of the machine. Hurry! Your timeline is tight!
The first deliverable for this project was sketches, from which students selected their final direction based on instructor provided feedback about the viability of their concepts. Here are a few of the early sketches:
Students were then tasked with staying true to their selected design, and creating a Solidworks model of it using advanced solid modeling tools.
Handheld Consumer Electronics
Description: The year is 2030. You are working as an industrial design consultant for a major North American consumer electronics manufacturer. They have asked you to generate sketches and a CAD model of a new product that will be featured at this year’s CES being held on greater LA Island.
The product must be a handheld (or hand operated) device that is organically shaped, intuitive, and stylish to suit your market who is an early adopter American male or female between the ages of 18-35.
Once you have settled on a device and a design, use the lectures and videos on surface modeling to help craft your 3D model using Solidworks surface modeling tools.
Students once again, completed sketches of their concepts prior to starting the computer modeling work:
Then, students created their models, and rendered views of them:
Students select either of the two previous projects and create a short animation of the product using Keyshot.
Students begin by developing a storyboard which is reviewed and approved prior to proceeding: